Military Unit Ranks and Traits

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Military Unit Ranks[edit]

After Day 264, every Military Unit will be capable to upgrade itself into 5 different stages of Ranks.

  • Novice Rank MU will be level 1 unit.

- It will cost 40 gold to be created and will have option to get rankings in MU, also possibility to upgrade MU to higher levels. - It can consist unlimited amount of members

  • Next stage is Regular Rank Military Unit

- It needs 150 gold, 2000 Q2 weapons, 2000 Q2 tanks, 2000 Q2 aircrafts and 6000 Q2 food in order to be upgraded - It needs a daily consume of 4 gold to remain operative - It provides 2% damage bonus ONLY for Daily Order battle - It allows up to 25 Regular Warriors ranks and unlimited Novice Ranks

  • Next stage is Veteran Rank Military Unit

- It needs 300 gold, 3000 Q3 weapons, 3000 Q3 tanks, 3000 Q3 aircrafts and 9000 Q3 food in order to be upgraded - It needs a daily consume of 6 gold to remain operative - It provides 4% damage bonus ONLY for Daily Order battle - It allows up to 20 Veteran Warrior Ranks, 25 Regular Warriors ranks and unlimited Novice Ranks

  • Next stage is Elite Rank Military Unit

- It needs 450 gold, 4000 Q4 weapons, 4000 Q4 tanks, 4000 Q4 aircrafts and 12000 Q4 food in order to be upgraded - It needs a daily consume of 8 gold to remain operative - It provides 7% damage bonus ONLY for Daily Order battle - It allows up to 15 Elite Warrior Ranks, 20 Veteran Warrior Ranks, 25 Regular Warriors ranks and unlimited Novice Ranks

  • Last and the strongest stage is Legendary Rank Military Unit

- It needs 600 gold, 6000 Q5 weapons, 6000 Q5 tanks, 6000 Q5 aircrafts and 18000 Q5 food in order to be upgraded - It needs a daily consume of 12 gold to remain operative - It provides 10% damage bonus ONLY for Daily Order battle - It allows up to 10 Legendary Warrior Ranks, 15 Elite Warrior Ranks, 20 Veteran Warrior Ranks, 25 Regular Warriors ranks and unlimited Novice Ranks

Military Unit Ranks level also need daily gold consumption in order to be active the Unit bonuses. Upgrade of the Unit can be done only by the leader and it needs to have the required gold and items in his private inventory.

Military Units Ranks effect[edit]

Military Unit Rank grant Unit members with specific damage bonuses. Those bonuses are different for every Rank type, as follows:

Rank Damage bonus (in %)
Novice 0
Regular 2
Veteran 4
Elite 7
Legendary 10

Warrior Ranks[edit]

Warrior ranks depend and are given by those soldiers, who do most of the hits for the military unit on a weekly basis. This means, that even if a Unit is maximum upgraded, the most active and hardest fighting soldiers will receive the Rank maximum potential bonuses.

Example: MU level is REGULAR, and has 80 members. After sorting players by hits, best 25 with hits in the previous week, will receive REGULAR RANK and will have a bonus of 2% on DO battle in that week. Rest of members won t have bonus.

Example: MU level is VETERAN, and has 80 members. In this case, after sorting players by hits in the previous week, first 20 players with hits will get VETERAN RANK and they will have 4% bonus on damage in DO battle. Next 25 members of MU with hits in previous week will receive REGULAR RANK and will have 2% of bonus in DO battle. Rest of members won t have bonus.

Example: MU is LEGENDARY, and has 80 members. In this case, after sorting players by hits in the previous week, first 10 players with hits will get LEGENDARY RANK and they will have 10% bonus on damage in DO battle. Next 15 members of MU with hits in previous week will receive ELITE RANK and will have 7% bonus in DO battle. Next 20 will receive VETERAN RANK and will have 4% bonus, and finally, 25 REGULAR RANKS will have 2% bonus in DO battle. Rest of members won t have bonus.

Military Unit Traits[edit]

Military Unit Traits are a special short-time damage bonus effect, which can affect EVERY member of the Unit, no matter his weekly fighting progress.

With it, Military Units will be able to stack up a 3% bonus for a specific and unique battle round for which they wish to, based on the exact battle round they wish to prepaire for. Same as the battle rounds, there will be 3 Traits - Urban, Land and Air. Such trait can be achieved for every battle set as a Daily Order and is valid only for the DO battle itself. Trait can be set not only by leader of MU, but also from captains, and the goods and money for it is taken from the account of the player who sets it(commander or captain).

Money and items for activating the battle trait are taken from the private inventory of the player who performs the action (commander or captain of the Military Unit). Here is the price list of activating them:

URBAN - 10000 currency, 400 Q3 Weapons, 450 Q4 Weapons, 500 Q5 Weapons LAND - 10000 currency, 400 Q3 Tanks, 450 Q4 Tanks, 500 Q5 Tanks AIR - 10000 currency, 400 Q3 Aircrafts, 450 Q4 Aircrafts, 500 Q5 Aircrafts

Important Note!: If an Military Unit wish to change the trait for the same battle, they can do it, by simply re-activating the battle as DO. This way a military unit can use 1-2-3 traits in same battle, according to their needs and desire to do so. Important Note!: Choose your captains well, if they re-activate an DO after it was set with a trait and don t set and pay for new trait, the previous one will be actually completely lost!